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(+2)

Okay, I did it! Played this one too!

It's not really a setting I like, so expectedly I have less affinity for this game than your other titles, not to mention I hate stat raising (I won't be skipping that, obviously, since I want the most out of my endings haha!). But it was still a nice experience - I was really worried, to be honest, but I still liked it.

Same goes for the art - not my jam, but still nice enough. Well, that's not entirely true - I love the art for the CGs, but the sprites are not my jam. From an objective point of view it's gorgeous though.

I'm not gonna lie, it'll probably remain my least favorite of your games, and I'm way more excited for "Deep in the Forest", as stated on that game's page, but still! 

Paul is nice enough as a protagonist, though I feel his exact personality will depend of the stats, so he's more of a blank canvas (how appropriate!) than your other MCs. I like Gilles a lot though, and Émile is interesting too. Ferdinand and Bertrand didn't attract me, but I'll see in the full game.

All in all, I'm still eager to play the full version (or future demos, if you're planning on uploading more).


I did notice a small bug... I think? When Ophelia was on the scene, and moving around, her sprite wasn't moving smoothly all the time, but jerking around a couple of times.

Also, not really a bug, but more often than not, when the music track changes, it seems very loud at the beginning, which is a bit weird. I think it's because most of the tracks begin in an abrupt way or something? It actually made me jump once or twice.

Thank you very much for the detailed review, as always!

Let's see! First of all, Paul has a set personality, so it doesn't change no matter what route or decisions you make. I'll take a look at Ophelia's sprite; I know I made some changes, but I can't recall if those changes are implemented in the demo or not. Same goes for the music, so thank you for the feedback! 

The stats raising part, as you can see, it's not very important in the game (although I still want to make a full dating sim one day because I love that kind of games, haha!), so I hope you enjoy the finished VN when it's ready! And feel free to suggest settings that you'd like to see in a BL game, I'm always open to ideas!

(+2)

Oh well, haha, you actually already covered or are covering three of my favorite settings, which are Jack the Ripper related stories, medieval fantasy/adventure, and arabian nights. That's why I'm so hyped about Deep in the Forest!

I think the one setting that always belonged to my favorites and that you didn't cover at this point is the Prohibition, in US history. Some of my favorite games are set in that period, like Scheherazade at the Library of Pergamum and The Blind Griffin, and I would LOVE to see a BL game in that setting, for once. 

I also teeend to enjoy wartime love stories. You brushed it in the after stories of A Hand in the Darkness, but that was so short! 

I think you'd do great with a "proper" sci-fi story set in space, though. The snippet we got in Biel's "after story" for Chasing the Stars was great.


Back to Paul now! I think I got the feeling his personality depends on the stats because of how different he reacts to some things depending on the confidence he has. I still think he's more or less of a blank canvas with a lot of room to evolve though!

As I said, even if Night and Day isn't my jam, I'm still sure I'll like it in the end. It being my least favorite doesn't have to mean I won't like it, so well, I'll obviously be getting it.

And well... I say I hate stat-raisers and I stand by it - I'm glad that type of game isn't as trending as it was in the past, and most romance games don't include stats, BUT I still play these if I like the story, and well, I genuinely love some of them. I mean. I just mentionned Scheherazade, and that one is one of the most difficult stat raisers ever made, it's insane.

I just added those two to my playing list, thank you!

Haha, you're welcome! These are cool games, and I think Scheherazade is a good example about how to make a stat raiser that is both great and very challenging! I never felt it was unfair, but at the same time you have to manage your time very well. Even in easy mode.