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Wow thats a pretty ambitious project. For the first few minutes i was absolutely overwhelmed by what was coming at me. But after about 5-10 minutes, i understood the core game loop and the fighting system etc. I definitely like where it was all heading towards. But i feel like a little less scope and more focus on polish would have been a better experience. Unfortunately I didn't really get to appreciate the two worlds system. That must have been a lot of work.

It was a ridiculous amount of work indeed :)

And yes i planned to have some kind of explanations for the combat system but in the end its pretty standard rpg mechanics :

- attack do dammage
- defense apply shield which buffer damages (shield stay between fights)
- burn and poison stack up and do dammage at the end of the turn
- stun prevent you from playing a turn
- shield break stack like poison and remove x shield each turn

The dual mechanics :
- the pet heals the player, the player heal the pet
- The higher your lvl in one world, the higher the lvl of the monsters in the other world ( the monster generator use your lvl in the other world to generate its stats)

So if you takes too many lvls in one world, monsters in the other will crush you. My advice, especially at the begining, each time you lvl up, switch to the other world to lvlup ther as well.

Also you regen when you pass trough the sanctuary

The boss fight uses you spirit world stats, try to be at least lvl 15 to have a shot (and all your spells unlock and a nice mana pool)

Good luck!

Very nice. Considering that this is categorized as a roguelite, i think it's fine that it needs some time to get the hang of it and learn as you go. The rpg mechanics were understandable, just the first snapshot of the entire screen was a "woah" moment.

Also thanks for the advice and good luck to you too!