Ah, okay. I'm glad to see that the team is working to improve the gameplay! The actual content of the game is well-developed--and I adore the art, but the gameplay elements are still very confusing. I think that the gameplay would greatly benefit from an in-game guide/hint system, as progression relies heavily on information found on the separate wiki. This game really does have potential, but lack of direction in quest lines hampers the enjoyment of playing. Best of luck!
Yeah. I've went ahead and made the faq public since it's taking awhile to fix all the bugs. It is bad that the quest system was bugged and we didn't notice . Originally though, way back like 2 years ago when Azul was planning the game, he wanted it to be like ATHF majority plot till they ended it. Where stuff just happened. The game still has a lot of that but slowly making it less of a hassle. It'll still take a couple of months before it's completely fixed. The quest system does help, but it needs to be working. Hopefully the faq will go a long way till then. As if you miss dialogue with the characters, it would be hard to remember what they said to active the next. Especially so since there are days of the week in the game now with the new engine.