The Cthulhu route is fun, but the 4th wall break--which prevents the player from checking the outcome for each choice--is really inconvenient. I'd have to start a new game to see what he says.
Heartstrife
Recent community posts
I've encountered a couple more bugs--though the vast majority from the initial release seem to have been fixed. Noice! Now then. Goliath's scenes are currently inaccessible--sleeping until night always results in a scene failing to load and he can't be taken for walks anymore? Also Harold's Gym Intro doesn't resolve, so you can meet him multiple times. Looking over the update notes again, it seems the gym fee being waived is a quality of life change--also noice!
Ah, okay. I'm glad to see that the team is working to improve the gameplay! The actual content of the game is well-developed--and I adore the art, but the gameplay elements are still very confusing. I think that the gameplay would greatly benefit from an in-game guide/hint system, as progression relies heavily on information found on the separate wiki. This game really does have potential, but lack of direction in quest lines hampers the enjoyment of playing. Best of luck!
The art is really well done, but the gameplay can be quite frustrating. There's numerous events and gameplay elements that either have no hints/direction to find them, or suffer severely from the rough English. Numerous events lead to errors or lock out major portions of content. For example, this latest update introduced the 3rd training level up... except Xav's is bugged, so you could spend a good hour building your character only to be locked out by poor design. Grinding for coins is made grossly tedious and rng-based, because there isn't a timer in place to prevent players from exploration events repeating consecutively and enemy drops only sell for 5c... 1/20 of a single ingredient to modify your character. And of course the junk shop lists items with completely different names than what they actually are. I really do want this game to be succeed, but I feel as if it's developers are actively screwing themselves over.