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(+1)

Alright, this feature is now implemented and will be part of the next release.

Implementing this helped me see a different bug that I need to fix as well: The velocity of jiggle joints down the chain is being applied too strongly, causing too much jiggle. This is similar to an issue I had on the physics joint, though in this case the solution will need to be different. I've done some testing and am narrowing down on the solution, so hopefully it a fix will not take too long.

Wow, that was fast