Thanks for the reply. I will add it to the ideas area in Discord.
nate066
Recent community posts
I found some other bugs with jiggle, gravity doesn't seem to work properly it seems to have bias of sorts. using jiggle with an animated mesh doesn't work the bone just rotates toward the target, seems like the target need to be computed automatically and updated each frame. The video I posted shows these issues. Thanks for your work on this addon.
Right now jiggle expects a target this makes jiggle hard to use because I would like to use it to jiggle hair, a dress, etc... but trying to find the right target location is nearly impossible. This results in distortion and the jiggle not working right. It would be great to have jiggle without a target or some form of automatic computation for the target.
Take a look a blender wiggle bones to see what i mean.