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(+1)

Anyway it's cool! Me any my wife loves old simple graphics, horrors and big space station with variative gameplay. And you can strike it all...

I be waiting for updates!

(+2)

Just updated the game, improved the mouselook overall and added an option to tweak the centering force or remove it entirely. Its less glitchy feeling overall too, and I widened the dead zone in the middle too.

(+1)

Many thanks! Vertical centering caused some vertigo for me.


And small performance report:

In some areas fps fall dramatically (~10-20fps). On PC with geforce 1060 and phenom II 1090T 6x core 3.4 GHz.

But as i saw, only before generator powered on...

Now my character died, but tomorrow i can give more info.

(+2)

About performance:

Station central give me 31-40fps (other zones can give lower FPS)

geforce 1060: ~12% (i think problem in CPU and large map)

phenom II 1090T 6x 3.4: 1core 100% , 1core 50%

windows 7 x64

CPU,GPU load regardless of fps

core i5-3450 CPU and older GPU tested yesterday give almost same results.


I recommend add frame skip function if you can, to fix variative control timing experience...

(+2)

Thanks for the feedback! I just made big changes to improve performance with the game, though there may be some visual glitches to iron out now though. There are a few more things I can do to improve the FPS , I will do that soon.

(+1)

...and made another change just now, I think that with these,  most of the frame rate issues should be way diminished. Again though, there may be some new visual glitches as side effects

(1 edit)

And one more bug report:

Walls w. bad collision (you can way out to space).

At (blue?)-keycard location in range 1m(on the way) from door connected to crew quarters.