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This is a really neat concept and the execution is superb/feels really polished. Ignoring the fact that there are no sound effects due to time constraints, here were some of the bigger issues I had: It feels like there should be a way to moves turrets after you've placed them. I placed one too far away on accident and it became essentially worthless to me. The turret aiming seemed a little strange at times. When the turret was firing perpendicular to the enemy's direction of movement, they seemed to lag behind them quite a bit. Perhaps making them lead the enemies would help. It's also unclear if they were doing damage there, so maybe some more feedback on whether or not the bullets are hitting the enemy would help.

Other than that, it was an excellent game and I hope you plan to continue working on it post-jam!

I had the same issue. On the other hand, there is no cap on how many turrets you can have and your drop spot was always the same. Because of this I would just drop all my turrets near the same area where the core respawned. I would use the core to go and do something else like make another turret or charge the rocket and then fling it  off screen to drop it right back in the middle of my turret nest. If I could add things, my list would be: pausing, some kind of barriers/terrain, more types of turrets, more types of enemies, shorter range on turrets(I had total screen domination from the middle), and maybe a bigger map size. If you went for bigger size and smaller range I would also add conduits or something of the like, something that would slowly or with increased cost send energy when in contact with the core(either placed by the player or as a map feature). If any or all of these were implemented I think that you could have a viable game release. I would recommend releasing it on mobile because it perfectly fits the pick up and dropping that can happen when you have a mobile device. I would honestly buy this if it were released. I loved this game and only wish their was more levels.