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It really is hard being a god.

 I liked how you added a decaying mechanic for a twist .  Could be used more to have different decay states. The collisions were a bit wonky since it didn't always detect things to detect. 

But still a nice refreshing type of god game.

Thank you for playing and for the feedback! Yep, had to remove things from the screen so that it wouldn't get overcrowded while using an excuse that things can't survive several centuries. Currently, the extinction time only differs for trees and totems that survive one century longer. But I did plan to use more of it and one idea was to add some logical rules like remove people when there are no animals and trees or remove animals if there are no trees. As usual, had to stick to the minimum scope due to time constraints.

Hi!

Thanks again for your feedback. I considered it in my post-jam update which I just released. If you're up for it, you are more than welcome to check it out. Cheers!