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(+2)

Really pretty artwork and music! I liked the bulk of the story a lot, the protagonist's personal trauma and anxiety is well-characterized and the princess is very cute and endearing in getting through her barriers. I was a bit confused at some points because of how the text boxes show the name of the speaker then don't, but I think that might have been intentional?

That said I found the endings themselves a bit abrupt, in that two of the good endings don't really resolve their current problems nor really discuss any future prospects, and one of them has an IMO unfitting CG that makes it look way happier than the protagonist was feeling. In fact I think you could take that CG and attach it to the "last stand works" ending by adding a transition fade and a "A few weeks later we held a ceremony" line to add a little bit of depth, maybe? The ending that felt the most complete was the escape ending, in terms of discussing the prospects of the characters and showing them conclusively following that path. Of course, I understand the time and development constraints for a game jam! I'm just trying to explain how I felt. Again, I really did like the bulk of this game, the interactions and themes were A+, and I love witches in general (even wrote a VN about them too) so this is definitely a big win for me. 

Best wishes and great job!

(+2)

Thank you for the lovely comment! The jam's impending deadline is indeed what made the endings abrupt.