Thank you for the kind words, I'm so happy you liked it ✨
Rascal Devworks
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Thank you so much for the lovely comment 😭 it makes me really happy to know that Sigh of the Abyss touched you ✨
It is indeed a massive game with all its branching; I needed to work on something smaller for a change.
Originally the ratio of female/male LIs in SotA was equal, but Ascanio's stretch goal romance made the balance tip in the men's favor. When it comes to fulgor, both love interests will have an equal amount of illustrations/achievements! The distribution won't be even, however, as Lucius is more front-loaded than Tuchulcha when it comes to illustrations (for spoilery story reasons!); she really shines after the common portion of the story, in her own route 😄
I'm happy you found this post useful!
I'm always curious, too, about other dev's through processes and decision-making, so I decided to 'pay it forward' and share my experiences, hoping to inspire or help someone else 😊
I really wish more museal spaces had programs like the Rijksmuseum's, with extensive online catalogues freely open to the public; at the top of my head, the British Museum, Louvre and del Prado have something kinda similar, but are very strict on the allowed uses for their artworks. Alas!
Such a poignant game! I was unfamiliar with the source material, but I have added it to my anime watch list (and it's based on a novel, too? Ooooh!).
I loved how Romeo became a beacon of hope for Alfredo, who was at peace with his fate, yet still rebelled against it through his friend; the idea of entrusting the future into loving hands and blessing them, knowing that you, personally, will never get to see it... aaah >_<
Also, when the screen went red >_<
The presentation was excellent and the VA was impressive, both characters sounded very distinct!
This was a gem, thank you for making it <3
Thank you so much for the kind words 😭✨ I'm so happy you liked the game!
One of my late night vices is browsing museal art; throughout the years I have gathered a nice collection of pieces that speak to me (like La Voie Lactée), can be used as references, or straight up assets in a pinch, like some sketches for theatre sets that would make for killer VN backgrounds!
I'm really glad the love came across! I did not want to portray the past generations as envious and belittling, but as cheering and encouraging, if a bit harsh.
Going to play your entry next, those of the past years were a treat 😄✨
Some LIs can be convinced to switch sides, but Alpheon is not one of them--he is the most restrictive of the LIs, and that is by design.
If you want to have a successful romance with Alpheon, going back to the conversation with the Prodigal One and initiating the LoD ending is the only way to do so (Alpheon locks you out of the M ending and will effectively mind-control you into not romancing him in the DH ending). As I said, this is by design, as Alpheon truly loathes what he has to do in the DH ending, and MC ignores his wishes and forces him to act. That's what prompts his 'rebellion' in the caves--he gets a taste of his future.
(The short story 'The day I decided to cry' deals with his feelings on the matter, although the protagonist there is implied to have romanced Malec instead. In a successful DH ending, Alpheon spirals into suicide ideation.)
There is a paid guidebook DLC available on itchio and Steam with a guide to choices, branches, achievements and romances!
Hello! Thank you for the kind words, I'm happy you liked Shadow Bonds ✨
It doesn't sound like you would enjoy the full game, unfortunately. All five love interests are arguably good people, and while the main character can do some very questionable stuff, it's all framed through the pragmatic lens of 'for the greater good'.
(And three LIs do run away in the bloodier ending 😅)















