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The dual purpose design sounds interesting but didn't get to encounter it during my playthrough. Or at least, I didn't notice it. The game felt stiff/slow and it could've used some more visual/audio feedback but I understand its absence with it being a game-jam game. Still interested in what it could be with more time put into it!

(+1)

agree with everything here. 

the hardest part was getting the timings right (mob spawn rates, the rage cooldown and build up, movement) which requires lots of play testing which i didnt have time for. ;(