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(1 edit) (+1)

I think that the fact that you can run on walls indefinitely is a little op, and when you run on a wall your FOV should increase so you can actually see what you are looking at. Also, the rocket should have a hitbox ahead of where the rocket is going so that rocket jumping easier because the timing is off:  Hitbox like this :                           ______                                                                                                                                              l:::::)       |______|

Edit: Also make the boost stronger

You go down consistently when wall-running, and you can use time stop to, not only time rocket jumps correctly, but also boost them fivefold. (look for my video of it higher up.)