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Hi KeronCyst, thank you so much for sharing your notes. Some excellent insight and suggestions. 

I have seen some dislike for the starting weapons accuracy before, so I agree this needs changing. I was already planning on making weapons more accurate when you are stationary (to make shooting loot boxes easier) but also enemies more accurate when you are stationary too, as I want the player to keep moving during combat, not become a turret.

Some notes: 

- You need to hold 'E' to re-right your ship on planets.

- While mines don't track enemies, they will explode when enemies collide with them.

- Enemy missiles will explode after 4 seconds.

As I said, a lot of great suggestions. I really appreciate you taking the time to share your thoughts. If you wouldn't mind, could you e-mail me the screenshots you mentioned? JRGames.feedback@gmail.com

Thanks again! 

Hmm, even after holding E for several seconds, it still did nothing. Also, the enemies are already insanely accurate in predicting where you'll move next so I don't think being stationary would be a problem. I'll get in touch!