I've been looking forward to this for months, and you've delivered. Of course I procrastinated actually playing it for a few days, but hey, it meant playing the bugfixed version.
The graphics didn't blow me away, but the character portraits were pretty nice and the world sprites (stock RPG Maker?) did their job well enough. Voice acting is always an instant +5 to perceived production value. The story was surprisingly engrossing- I remembered it being slow to start but this time around it drew me right in. I wanted to figure out the mystery (even though it was mostly pretty obvious) and change everyone's fate. I was invested in the characters and the world, and it had emotional impact.
At the same time it falls into a really weird space in my mind. It was originally made for SBIG Jam; I felt it missed the mark then and it misses the mark now. Even knowing a lot of the choices were deliberate, it feels more like an earnest and promising but frustratingly flawed game than one that's good because it's bad. The dodgy environments, lack of challenge, odd memes and overall jank detract from the experience more than they add to it. I'm not entirely sure if it's related but the story also didn't quite come together.
Don't get me wrong, I still enjoyed the game immensely. I was up way later than I should have playing through each path. It just felt kind of weighed down throughout my playthrough. Still, I'm looking forward to what you bring out next!
EDIT: Also, history marches on, and now that title really has some, um, connotations.