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(3 edits)

I really like this game. It's sorta like Super Crate Box, but with moments of vulnerability in between guns to even out the pacing. The whole recoil=movement idea certainly isn't unique in this jam, but the mechanic is very well implemented here and the game controls excellently. The screen shake and controller rumble really sell the impact of each shot. The aesthetic is really nice as well, with lots of detail strewn about the level. That being said, the weapon pickups blend into the background and could have done with being a different color. I almost missed them entirely. It certainly would be a shame if somebody plays this game without even realizing that there are weapon pickups. My other criticism is the fact that the score is not displayed on the death screen. The high score feature is nice, but not having the score on the death screen means that I have to remember my score before I die, and most players will be focused on the intense gameplay instead and miss their score entirely. That being said, these are both minor issues that don't really take away from the core gameplay loop, which is excellent. I have to say that this is a really great entry overall. Good work!