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(+1)

Great concept, but needs to be better balanced. The fire attack is super OP and there is nothing to balance it out. A reflect might be good. Also, unlike chess, you don't have much information about what the opponent could do next. I would recommend making the time steps even more granular so you can react part-way through their moves.

One can just duck and step forward. After all, the fire move takes 3 turns, while evade, step forward, charge at and duck all only take 1 turn