This game is very much inspired by downwell in aesthetic and name and overall gameplay. However, i suck at games like these. I was also constantly looking for ammo drops and didn't realize you had to get hit by oncoming fire in order to reload. Personally, I hate that mechanic. I understand that it's a risk/reward mechanic here, gain ammo/lose health. However, I didn't find it very rewarding since most of the time when i would get hit I would just die. If the health bar was more 1 hit (from anything) = 1 dmg then that would of been better. However, the ticks on the health bar don't seem to mean anything. When you get hit by a small meteor you lose 3/4ths of your health bar and if you get hit by a bullet you lose almost half. Maybe it's just cause I suck at games like this, but Some balancing to the risk/reward system would help this game go a long way. Thank you so much for making a game :D
Yeah I feel like I need to tone down the difficulty a bit, and many players are getting surprised by the damage dealt by the ships (=HP of the ship which starts at 3) and big meteors (4 damage and the hitbox is kind of unforgiving). small meteors deal 1 damage but hitting a few might be instant KO so am considering some invincibility frames.
Think I need to distinguish between taking a bullet (which restocks ammo) and taking damage from ships/asteroids which do not restock ammo too.
Another one of those cases where the dev makes a game thats too hard. Thanks for the feedback!