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Lies! You get a large green health orb ;)

I am astonished at the amount of level design that you did in two days, and you did a good job exploring an interesting take on the theme. I appreciate the show-don't-tell style of tutorializing, with the line of rockets at the beginning laying out a technique for crossing gaps, and the rockets surrounding the little eye at the beginning of the level foreshadowing the end (which terrified me for a second, by the way).

If I could suggest anything it would be to tighten the air control to match ground movement-- it's extremely difficult to land on a single rocket, although you can work around it by spamming a bunch of them.

As a fellow user of the SFXR family, just wanted to share JFXR in case you haven't come across it yet-- it has a few more features than BFXR. Nice work, and cheers!

Thanks! I really appreciate the feedback. I actually only spent like 3 or 4 delirious hours level designing near the end, and it's one of the things I wish I had spent more time working on. As far as the air control goes, I'm definitely gonna have to spend a lot more time testing out different values. By the end of the jam, I had gotten too used to spamming rockets, so I was as concerned about it as I should have been.

I'm really glad you appreciated the visual style of tutorializing. Seems like a lot of people didn't, and I'll have to be at least a little more explicit in the future. Either that, or I'll just have to be more clever with my show-don't-tell approach. :)

Thanks for the tip about JFXR. I did see that someone else used it and added it to my bookmarks, but I haven't really tinkered with it yet. I'll have to make sure I play with it before my next jam!