As someone who also knows unity and c# as well I would love to be able to poke around so to speak and see how you've codded some stuff since I've also been working on a strategy game side project. So +1 from me on the open source idea
Viewing post in V13, and Discussion about Sequel comments
I've realised there's an issue, in that I'm using the Unity package Graph Maker, and it's not open source, so you wouldn't be able to compile and run the code.
If you want, I can send the code (without Graph Maker) in an E-mail, or I'll just include it in the next released version. That said, bear in mind that this is literally my first Unity project, so it may not be the industry-recommended way of doing stuff.