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Hello nerdError,


I originally found this whilst playing ProductionIdle, which I enjoyed and slightly disappointed that it wasn't developed more, but heyho.

Dualforce looks nice, and seems enjoyable, butI have run out of thing to do now, just collect more upgrade points.

Whilst at first it was enjoyable to play, this game definitely needs more maps, maybe randomly generated on prestige, more enemies to choose from, and definitely needs to fix rocky. Even though I am stuck with the endless upgrade, it still isn't worthwhile to select rocky. I would suggest an option to select the ratio of released monsters, as in 'Generate 20 bally, then 1 rocky', or maybe generate all possible rockies, then until they are all defeated, only generate bally.

Also, allow the instant spawn to be upgraded to 100%, because with the laser and gun upgraded up the wazoo, the spawn timer is now the limiting factor, not trying to kill the little sods. Or maybe introduce harder modes after a certain prestige point count. Like I have over 1 million prestige coins, so maybe now I can unlock the harder mode, with a evil and nightmare at similar intervals, where bally and rocky are made more profitable and harder to kill.

But more than all that, this needs some variety on how to defeat the monsters. Different weapons and buildings, with maybe a limited slot selection on each prestige, and prestige unlocking new weapons. Make the maps randomly generate squares that assist bally in going faster, or pick up extra shield, or a regenerative ability for a limited time.

Thanks for reading,

Looking forward to new updates,

Kindly,

TjStorm88

thats sad nerdError havent read it yet :(

I did :)

That's nice to hear!