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This is really cool! The chain hook gives a lot of great action. And combined with the ball, it allows different kind of strategies.

It can be a bit messy by the end. I was nevere sure when my shield was effective, why some souls were charged and some not, and if I effectively killed the targeted trolls... And it feels a bit strange to protect the fires to see them destroyed without loosing anyway.

But the game is still really fun to play! Shooting the hook at an ennemy, running across the other, then retracting on them, it just feels great! Really awesome mechanic.

Thanks! This was my first game and I really appreciate the feedback.

Originally, protecting the vessels mattered. But I realized that it was most fun fighting huge waves of enemies, which would never happen if the vessels were a potential fail condition. If I go back to this game, I definitely want to make them actually valuable to defend.