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My origin prototype got released in december of 2018 with the motivation "wanting to get it released before 2019 starts", to be exact also with reference to christmas, so I guess the date got fixed for 23.12.2018 there. Later I've started 2 additional versions, fused them and designed more features within each of them (still wasn't suiting as I was expecting them, so I combined a third version with both of them and it's approx. similar to what I was planning to share). It's about groceries, farming, animals.

The first game's type were some type of supermarket and funny roles for players like "cashier" / "restock manager" / "security guard" / etc. wit drag&drop-attributes, while this thought got combined with the suggestion of urban-exploring, which got inspired by a pal.

So I've kept on coding and my first game got released (first platform stopped supporting webgames, second one replied that my game being too textbased, a third one didn't reply and a fourth one was even more graphical-based), my game will get some sequels as file-uploads while even including parts that I like in movies: timeloops. Anything that sounds surreal and looks cool as effects, just texting those lines than scripting them visually.

The latest release being also published about xmas and end of 2020, while in that case especially on a date that refers to the guy which inspired me to include urbex-parts. I'm also planning at least one sequel with references to its origin game, while another suggestion came in mind: coding a game about pollution and litter, getting rid of waste and featuring minimalism.

Probably if this jam exists for 2022, maybe my sequel getting published or I'm still on re-designing it for the perfect shape, banner or title.

If I'm planning a game, it's possibly first the coding and if every path could be reached, also expecting the player either clicking any inch or just spotting the right moment. Titles getting adding when completing my game, same for the banner & just the description/control-keys staying similar there.