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This game was quite a bit of fun. I thought that the graple mechanic worked well and when I managed to shoot multiple enemies at once and then hurl myself across the map it felt great. I agree with the previous point about having a bit more incentive to move around, and I also think the game would benefit from a bit more punch to everything. For example a bit of screenshake and visual feedback when getting hit/hitting an enemy would have helped a lot. I have to mention the charismatic soundtrack as well, I loved how you added a quacking sample to it and made it work. Overall, pretty great entry!

Thanks for the feedback. More punch is always good. The screen does currently shake when you hit an enemy but I agree there could be more polish for taking damage. Full credits for music go to Paul Michael Cardon though! https://soundcloud.com/theotter/supergrappleduck-exclusive-ost