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Although I don't think it quite fits the theme of mechanics serving dual purposes (though the chair certainly symbolizes a lot, I don't think that's really a mechanic), I have to say that I LOVED this. I got a Stanley Parable sort of feel somehow, and it felt really creepy but enticing, like a horror game. I am sooo glad you didn't include any kind of jump scare, I hate those haha - nice concept, well done! :)

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Thank you very very much for your feedback, I'm very glad you liked it! Don't like jumpscares either, I feel like they're the lazy way to create cheap thrills and so I avoid them at all cost :) As for the theme, I went for a slightly different approach to it since it was Dual Purpose Design and not mechanics specifically - thus, I decided to focus on other elements of design, such as the plot, character (or rather - chair ;)) development or level design, leading to the general ambiguity. Thank you very much again :)