Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I liked this one!  Nice job with the difficulty.  The mechanic works pretty well, and what it encourages is interesting: I realized that I needed to use enemy hordes to get magic more so than the light beams.  At one point I was being mobbed by tons of enemies and was able to fight them all off because they kept giving me magic back.

The magic shots drove me a little crazy because they were both slow and didn't move with my momentum; I tried several times to shoot just before I ran into an enemy, but it was useless.  It took the pace of the game down a notch, but that really just makes it different.  I had to play at a more deliberate pace.  

There were some odd performance issues - I blame Unity - but overall, this was fun to play!

I'm glad you were able to figure out the idea of keeping enemies around and living off their magic drops. It's pretty much essential towards the end, and I was worried players wouldn't be able to make the connection. About the shot speed though, I actually noticed all those problems you mentioned and was planning on fixing them but got distracted by other things and then ran out of time. But oh well, I guess that's just how game jams go.