Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I've been working on my own dungeon crawler engine for a while, and have been stuck using actual EOB wallsets as a stand in.  A product like this was just what I was looking for.  Thank you for taking the time to make something like this!

I've noticed a few things:
1.  Transparency does not appear to be supported.  I imported one of the standard walls from EOB into the app, and noticed that the transparent pixels were converted to white pixels:

2.  Altering the shape size causes issues with the testing app.  It appears to assume a standard size for a shape, and thus looks incorrect:


And a request:

Would it be possible to test the wallset without needing to export?  

I can't wait to see how this progresses!

(1 edit)

Yeah its a shame but transparency(on the alpha channel) will never be supported as it is not supported by the language I am using. I can only do exporting with transparency by saving as .bmp then calling a different app in the same folder called H1.exe that is written in a different language that then opens and resaves the images as png, its just hidden so you never know its happening(anti virus programs play havoc with it though) 
If you want to import textures with transparency, color the pixels you want transparent Pure black(0,0,0) that is the native transparent color(I will add that to the help files as that was an oversight on my part)

Your size issue looks like you have increased the tile along the X parameter this will mean it clips into the camera and you can only see a little poking out.

I should add the skittles(the little circles for checking positions) to the sides of the camera so people can check that position and see if its clipping.
I cant think of a way to stop it from clipping if the x is increased(I will play around with it and see what I can come up with)

I will add the ability to test without exporting, thats a great idea(it will still export but you will never know ;) )

(1 edit) (+1)

Scratch that clipping has been fixed and it was incredibly easy :P , the extra 3 skittles have been added, looks a little weird but as you can see here you can increase the width up to 1.9 before you get clipping. I will add the ability to test without exporting and have a new version up ASAP

A new file has been uploaded with a test function added beside help(crashed on me first time :/ but worked fine every time after that), clipping has been fixed, extra skittles have been added to test the Left, Right and Under Tiles. Hope those changes work for you, let me know if you need anything else :)

(1 edit)

Lovely, thank you for the update!

While messing with the fog colour sliders, I noticed another minor bug:

If you adjust the fog colour sliders, the test application renders a bit oddly:

Could I trouble you for one more update: I wonder if you could add an additional decimal place for Shape Size, and Shape Position (for example, 0.75 as a possible value)?

Ok thats weird. what were your sliders on for that?(I really should add the values beside them for making this sort of thing easier)

Yeah I can certainly add 0.5 increases, the only reason I didn't do that originally was I thought people would get annoyed with clicking the mouse button so much :P

I can have the .5 increases update done in seconds but before uploading a new file I will go on a bug hunt for this rendering problem.

If I can't track it down in the next couple of hours I will upload without. and then find it later. Can you replicate the bug? does it do it often?

Ok new update available
Found the fog issue(100% my fault) but its been fixed. It has created another issue which I need to track down now. When exporting, the background image is being saved with a strip of the chosen transparency color in the middle, you only notice if you change the fog color.

seeing as hows its only one image you could just open it up in paint and flood fill it with your fog color to fix it but I will track it down(strangely enough does not do it when you test without exporting)

0.5 increments have been added. looks a little ugly as it now displays under the buttons partially(especially in minus figures) I will increase the box size for the next update so that the numbers can be viewed better.

I also tracked down a couple of other bugs that luckily nobody had spotted yet :P

Hope that helps out your game development.

Give me a shout if you need anything else added and when your game is finished post a link here, could be good advertising for both of us ;)

It's been a while, but I wonder if you'd consider adding an option to toggle on / off the transparent color.  I've been working on something, and I've been wanting to use pure black as a colour.

I mean I could do that but instead of pure black you could just use 5,5,5 instead.

Using 555 is good enough for me.