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(1 edit)

Oh so there are invisible, pre-determined encounters on the map? Interesting concept, if a little pointless imo. I don't know why you chose to do it that way but you made it feel like random encounters sadly. 

I liked the characters, yes. But it felt a little off how confident they are in just being sucked into a game. I would have expected a longer conversation from the party. One member might have a panic attack? Maybe I'm just too old but i felt they gave the whole situation too little thought.

Really congratulations on those maps though! Beautifully made.

It's a diffcult mix of to much dialogue and too little...

There teenagers, there excited lol!
The point of placing the encounters is so that the EXP and the leveling is controlled with 10% player influence on leveling. For example.
You may or may not defeat the final Demo boss on your first try. This is the 10% differance. The players are heavily rewarded for exploring.
No fun being level 40 because you grinded slimes, to take out a boss in 1 hit? so thats why the encounters are controlled.

I will look into mobs on screen. If I feel I have enough resources, then sure why not.