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(1 edit)

The graphics are awesome, I really like the fallaway effect for the level.

The puzzles themselves were great too; I love the mechanic (and only being able to turn around when you move is neat) and there are a lots of things that could be added to expand on the concept - breakable rocks (after x number of hit bullets), falling platforms, enemies with inverse movement etc. etc.

Thanks, I'm glad you liked it!

I totally had a bunch more puzzles and mechanics in mind (note the completely unused timer icon on the behaviour cards), but 48 hours passes much quicker than you expect!