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Thanks, SantiMod! I was trying to strike a balance between setting the FOV high enough so you could see the platforms but not so high that people would complain about fisheye. Ideally, I would have wanted time to put an FOV slider in and make a smaller, nicer looking rocket launcher model. The menu was also a time compromise. I programmed the menu so that it's always the same main menu, regardless of if you just started a level, died, or hit esc. This means that it always destroys your pawn and then respawns it when you hit Play.  Fortunately, however, it does keep track of dead enemies and rockets you haven't exploded, so you can always just jump back in!