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(3 edits) (+2)

This game is fucked up, man. It's like every major lewd decision comes with a risk at a hit to your conscience and corrupting your soul. You can't do most things without feeling deep shame.

Spoiler warning

But it's not always so simple as to what the right to do is, and its very clever. For example, the way you meet Lyanna so soon after meeting Naomi, and the way those relationships started... it's not so obvious what the right thing to do was, and when. And now I don't want to break it off with either of them because it seems that both of them need you. And the fact that Lyanna may be open to you having a relationship with her daughter makes it even more difficult.

Anyway, I'm compelled, and can't wait to see where it goes. Still hoping it will all somehow work out. 

(+1)

That's the idea. Actually I see it as a positive thing myself, as it adds that extra bit of realism when it comes to how leading a life like this would normally work out. It leans towards the realism of constant mixed emotions, never knowing what you've got yourself into, if you should back out, or if you should just keep on with it and see how far you can go just going with the flow of it all, as overwhelming as it can be, rather than to go full on fantasy like most want and do, and throw away all of the issues that in reality come alongside this lifestyle.


It's also a key sign of quality writing and character development. Keeping it overall short and simple, yet still managing to pull you in, and really feel like you are the main character you play as.

(+1)

Oh yeah, I get that making difficult choices is the whole idea, and you're right. I was just trying to put across in a clumsy sort of way how it made me feel. Overall, my comment was meant to be a praise of how well done it is. 

And I definitely assumed it was just that, but only after reading the whole comment (it could likely seem opposite if someone only read the first paragraph of it :) )

(1 edit) (+4)

Funnily enough the range of conflicting emotions you guys are describing is exactly what I intended when writing the story. The name "Polarity" is a play on words, with the general idea that the player is being drawn in opposite directions kept in mind throughout.

Even the choice system works in a similar way, with "morality" acting as a pendulum with no clear direction being the "right" way. Sometimes +morality is better, sometimes -morality is better, it depends on the individual choices and it's not always ideal to act in a way that most would consider "moral."