This makes very little sense for me personally (I can't speak for other devs), as whenever I put out a new chapter or update my income increases substantially. The quickest way for me to earn money would be to just churn out chapters as quickly as possible with little thought or care put into them.
However, I do things a bit differently than many developers, in the sense that I do not limit myself to a set length or schedule. This allows me to make the chapters as lengthy/complex as they need to be without hurting the game's overall polish or quality. It's a slow & difficult process, but I think the final product will prove without a doubt that it was worthwhile.
Anyway, I posted a little progress report/explanation in the comments above for you guys. I hope this helps to ease worries & concerns: https://itch.io/post/4175864