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Nice gravity based puzzle game. It was quite relaxing to play and an interesting idea.  Couple of suggestions:

1. Make it left click only? Perhaps by adding icons for the button presses, and removing the right click system which I found a bit fiddly.  Then it would be touch friendly, and also wouldn't need the forward/back browser fix.

2. I got up to stage 10, the level looked a bit too tricky at that point, I had a couple of goes but was so far off I gave up.  I wonder whether it would be worth opening up new mechanics  before making the challenge too hard on levels? Perhaps the levels could be rearranged? Or maybe the "complete the level to open the next one" system could be loosened up a bit?

But overall very nice puzzle game.

(1 edit)

1. How would you move the moons without using right click?

2. My playtesters found some levels too hard also so I added a hint mechanic so if you're stuck you can press H to get a hint. I dont want to rearrange the levels because I added a new mechanic every 5 levels.

Thanks for advice!

1. Left mouse drag?  Instead of Right Click+D for delete you could have a delete  button, which deletes the last moon you placed or moved?

2. Hints are definitely a good idea, but I think some people might want to try to progress  without using them.  Instead of rearranging levels another suggestion might be, if you complete x levels of mechanic area y, you also unlock  the first level of mechanic area z.  I'm thinking of something like Mario 64, where I think there are 6 stars available in the first world area.  However I think you only  need 2 or 3 to unlock the second world area.

(+1)

1. I was deleting the moons when the mouse was pressed down but I totally forgot I could do it when the mouse pressed up.

2. I think I feel good with the system I have, I might think about something more complicated but not any time soon.