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My main problem with this game was that the collision was very imprecise but it was a physics based game where collision needs to be on point. The red spikey ball was constantly getting stuck inside blocks and it caused everything to become a hassle. I felt like it fit with the theme, the magnetism was difficult to control as the acceleration was immense but it was an entertaining mechanic that needed more polish. I avoided as best I could going any faster than a crawl since I knew the collision would just ruin everything if I went to fast.