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I like the integration of all the elements of movement, shooting and walls to create interesting puzzles. As you said on the page it does require quick thinking even though it is turn based which is something you don't often see. It did become very hard quite quickly though, I think it would have benefited from being able to test the interactions with walls and alters in a safe environment, ie. without spikes in the way.

A promising little game indeed.

I think both interactions were testable before there were spikes in the way :D
Only the blood bullet level is quite a difficulty spike i think.

Thank you for playing the game and sharing your thoughts!