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(1 edit)

The screen colour filling example in #2 doesn't work on older KERNALs, the screen colours will be set to the contents of $d021 instead of $0286.

When the submissions are put on tape, do they have to follow the same memory rules? It's much, much harder to avoid writing to addresses above $0fff then (or having the file fit below $1000 since we can't easily load from as low as $0120).

Putting the games onto tape will be the responsibility of myself and the competition team. We of course will not be needing to follow the same rules, as they are just for the initial entries. Most likely we will load games into $1000+ and relocate them once loaded, for games that require special loading.
Also good note on the screen colors, I will add a note to the text to say as such. Thank you! :)