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1. Hi there! What's your name? Want to introduce yourself?

my brand name is PrownieBrownieSoft (real name is Hamza Salih),

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?

no i didn't join the last jam. the reason i wanted to join the jam is to give myself a challenge to churn out a game, an meet new game devs i suppose.

3. What games are your favorites? Did any of them inspire you, or made you want to make your own?

i have a number of games i really like, mainly SNES games even though i was born after the 90's.

4. Do you have experience with game development? What did you do/with what engine?

i have 5/4 years of experience of game development.

 from 2011-2015 i used scratch https://en.wikipedia.org/wiki/Scratch_(programming_language (which many of the games i made, i did not finish and in 2015 i only made game projects as a joke). i mainly didn't take the game projects i made seriously because i wanted to make the "game of my dreams" in C++ and take THAT seriously (even though i never bothered to teach myself C++).

in 2016 i was trying to decide if i wanted to use unity or game maker, which i settled on unity.  after i created my first finished game on unity https://prowniebrowniesoft.itch.io/bownty-hunter i dropped my "dream game" idea in order to make other games. i think that was one of the best decisions i've made.

from then on i started to make more simple games that i actually finish, gaining skills and experience in the process. i am also learning a bit of C++ on the side which unity made easier to learn.

5. Tell us about something you're passionate about!

gaining new skills from game development.

6. What are your goals for this game jam?

to make a simple and fun puzzle game, meet other game developers and gain a bit of  a following (maybe).

7. Any advice to new jammers (if you're a veteran)?

i've only joined one other jam, so i can't really advise you. i suppose you shouldn't avoid jams if you are new to game making, they force you to make simple games with the time constraints.