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Hi Xanderwood,

After designing my html-textgame, I just browsed through the community posts and being generally open for opinions and feedback about my publishes game. So far being just one while sequels being planned & another story being under progress too.

In case you'd like to share a "let's play"-version or if you need any hints how to find hidden lines, it would be cool if you could pass the passages that some others wouldn't notice yet. It depends on the browser you're using, while it's a free webgame so no download and there's no sound or graphics, also no "saving"-feature either.

I've also tested every path in-game so there's a way to connect its story with strategic thoughts and probably you could get to its end-sequences? Maybe I'm even online when you're streaming live or optionally just reviewing its video later. Still it would be an honour if players think in a similar way like me when coding that game, while it includes alternate sections, some of them will depend on seconds of waiting & others do reply active clicks or hovering.

It's even manually translated into 2 languages, one can be seen while the other seems to be bit "hidden" there. Just the way of coding a language-screen sounded too "common", I want a more unique way so each of those lines got some text added. Mainly I'm coding until it looks perfect, then keep on fusing and saving a mixed part, recoding that game too and somehow if I'm lucky, a game gets actually published xD one platform even got cancelled for browsergames, only accepting new mobile ones. That's how I've got this community suggested by a user and I like how keywords and text can take a while without the page showing an "error"-message because of session-timeout.