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I definitely like the concept and design of this game, especially with that short catchy tune. Although, I did feel that the player movement was highly restricted.  If the player boundaries are to be kept, I personally believe that these boundaries should have some sort of visible outline.

(3 edits)

You must have played right after I uploaded the first time, and you must have clicked the full-screen icon that Unity puts on all the WebGL builds by default.   It wasn't my intention to allow full-screen,  so I removed it from the html. It was literally just a few minutes before I saw your comment.  When played at the default resolution as intended, the boundaries are correct. Thanks for the feedback.

Update: From one of the other comments I'm guessing you were talking about vertical movement. That is indeed a valid criticism. Initially I was going to have some obstacles to mess around with in that area but that didn't end up happening.