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Wow, this is pretty! I also like the gradual addition of mechanics. The only problem is the shifting distance makes it hard to judge the length needed to make the jumps to land on the bounce pads. Being able to adjust the length of jumping somehow could add another element of control (though in only 48 hours you got more done than I ever could).

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Thank you very much. I had a 'slam' as a secondary functionality already implemented, that helped with the timing. But it required another button (or replacing of the doublejump) and there was not enough time left to solve things connected with it, so it was not included in the 48h submission sadly.