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Sure, you’re welcome.

The cut enemies would be like ships with shields on the sides than can only be hit vertically? Ah, reminds me of Zelda: Skyward Sword…

The slide on the Magic Countdown page shows a linear law, which means the countdown is meant to reach zero with a square law. I guess with an inverse exponential law, you could make it last indefinitely too. Or you could actually implement the Being Watched system but you’d need an eye tracker (but it would work at low cost in a first-person game where you watch time on a diegetic clock!)