Thank you for your feedback it means a lot! I am aware of a bug regarding text speed and visibility in front of light backgrounds but hadn't enough time to fix them/ find a solution.
Which bugs did you encounter regarding the puzzles?
Ah ok no problem. One of the issues I encountered was during the floating pillars on the castle wall. Depending on who was possessed, the pillar speed would rapidly change. In addition, since the player/camera rotated with the pillars she was on top of, solving the puzzle was even more difficult. Another small issue was getting the large character over the broken bridge, I just walked around the ravine but it did not feel like that was intentional.
Thanks! It looks like I wasn’t able to communicate properly the game mechanics. I have already ideas how to improve it.
But how it is: the giant has a slow perception because the small character stole some of it’s magic. (There was a text message: „Your perception has become slow. Slow like stone“) Everything is faster for him (like time of day). The first puzzle was getting over the ravine. When you use Q it will lead you to a small platform when you stand on it and Press Q a bridge will build. But very slow so you have to switch to the giant and it will be faster. That’s one of it’s recurring themes, to switch to get either slow or fast perception.
Thanks for playing.