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I will try to answer in order to the points of your last post:

- The number input used in the piano puzzle is directly handled by the engine so, at the moment, it allows you to put numbers up to 9.
- Yeah, that damn sprite always pops up at the worst time :D, though it should be adjustable.
- That is a known bug which I am trying to solve from a while.
- This is bizarre. When you got caught you were also trasnfered to your room, right? After that you could move, interact etcetera but not open the menu?

About the staff members banging at the door: it would be very cool, but I would need a few time to figure it out on a programming layer. I will keep it in mind ;)

About the first puzzle: you are not dumb! The subject of the puzzle itself is very specific and requires a perceptual shift which means forgetting all you know about that particular game mechanic.

Cheers.

(1 edit)

Yes, I was able to move and interact with objects.

I couldn't replicate the bug that makes opening the inventory impossible, but:

  • If you hide under the bed while there's no enemy nearby the "ryhtm game" doesn't show up and the only option you have is restarting the game.
  • If an enemy appears and you try to hide under the bed but the enemy is too close you can't complete the "ryhtm game" - the screen turns black and you immediately get back to Room 7. The textures/tiles won't load, even though you can still move around and interact with objects in the room. 

I'm sorry to hear that the game engine restricts your work. This game is full of wonderful ideas, so I'm pretty sure it deserves a better engine (Game Maker would be perfect for this project in my opinion),  but I guess you'll have to stick with the one you started with, as it would be too much work to start everything from scratch again. 

I'm sorry if I'm being annoying.

(1 edit)

Okay, I know what happened with all the bed and menu stuff. In the update I am uploading right now, it has not been fixed, but it will be in the next one.

I chose RPG Maker because of some other comforts, not last the fact that, at the time, it was the engine I knew better. If I had to start the project right now, I would choose Unity 2D instantly. I terribly miss a navmesh agent on those staff members :'D
Anyway, I will try to make the AI as smarter as I can.

EDIT: actually, the bed bug has been fixed in the upcoming version! 

Amazing, thank you! :)

(+1)

My job. Thank you for all the feedback ;)

P.S.: if you find yourself starting a new game, be sure to experiment with the name you choose to register with. Th "Sir" is not required, first and last name will be enough, if you know what I mean.

I sure know! :)) 

Ahahah, I was waiting for this answer!