I found a couple of errors with the cave generation systems.
- Sometimes a segment of a wall contains multiple digable spaces that overlap. The diggers attempt to dig at both, often creating one-sided walls. One time, a digger dug the same segment five times.
- I noticed the bots generate impossibly steep hallways.
- In one case, entering a hallway trapped me, forcing me to quit.
There are some errors with the bots as well
- The tracers do not function properly because of a rotation bug with the diggers. Occasionally, while moving to the next area, diggers rotate strangely. When they do this, the tracers seem to become shorter. Eventually, this makes tracers useless, as unequipping and reequipping does not fix it.
- I would recommend adding a third type of robot that cleans up the caves. I encountered parallel hallways that something should merge. Especially when they led to the same cave, it made the caves harder to navigate and causes the robots to favor those rooms.