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Thanks for the feedback! You raise a good point about the storage working in crafting not being communicated, glad you had a good time and had a different experience to the developers testing, being the tense moment you described. Yeah the run with shift isn't communicated and doesn't make much difference to speed, we had a constant battle between realism and gameplay, I think speed is something that could be worthwhile addressing in the future. I did experiment with bump maps to try and get some depth to the crater textures but was unable to get decent results. Thanks again :)