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It's really cool how the rhythm determines the pace of the game!

Future tips: If you want to develop it further, consider adding some sort of penalty for just shooting non-stop (enemy jumps forward a bit, or next shot takes a while longer). Also, you have a great oportunity to create a mechanic similar to beat saber's where there is an optimal "kill spot" for each card that matches the background music.

(+1)

Thanks, I would definitely consider adding a penalty.