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thank you! Music etc is really not my skill set so it’s a struggle when I only have a few days to finish a project, but I hope to work on it with future games! Thank you for the feedback! Regarding the direction I really wanted to showcase that feeling of brutally hard retro games, no instructions or hints, I added a few aesthetic hints like signs to show the player places they had already visited and there’s things to discover through trial and error; such as a wall that looks slightly different being fake. I personally love eureka moments in games, where you finally figure out what you’re supposed to do, although I can see how easily that falls into the category of simply too frustrating.  

Ah ok, very cool implementation there then! It def does give that brutally hard retro game vibe!