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When I was making this I had some kind of story in mind that this is a boy that found himself in a lab when waking up (hence why the stairs go up instead of down)

Adding enemies items and traps will definitely turn this into a standard roguelike; tho making games of this kind (or any game really) the devil is in the polish ^^

...for example idk if you notice, but the maze's size (therefore also difficulty and complexity) increases every five level both horizontally and vertically (at start the maze is at least 5×5 and max 8×8 at level 6 it's 6~9). When I tested it myself the maze becomes sooo hellish after it expanded twice, which is for lvl 11-15 -- and in levels 16-20 there are levels that I spent wandering around for 10min lol

The maze size definitely can't just increase quadratically every 5 lvls like this lol

Ah, I did notice the maze growing, but since I stopped at 12, I didn't make it to the truly hard ones then!