Oh and I definitely didn't notice the voiceover differing from the text by that much, so thanks for pointing that out!
I meant that the in-game dialogue (spoken and written) differs from what’s posted here on the “rate this game” page. Here, it says that the people know they’re risking releasing the Lich. In the game, Nodrog doesn’t mention that, just asking the Paladin to go fight the Lich.
It’s only at the final fight that it’s implied (even then I don’t think it’s said outright!) that the Lich is going to be freed if you don’t defeat him. I did wonder whether it might have been intentional, and Nodrog was being an unreliable narrator in leaving that out.
Oh, and lest you think I’m just here to complain, here’s how much I like the game: I mapped out the maze in the Graveyard. (I thought of mapping the whole game, but this was the bit where I really needed it!) Here’s the map.