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Oh and I definitely didn't notice the voiceover differing from the text by that much, so thanks for pointing that out!

I meant that the in-game dialogue (spoken and written) differs from what’s posted here on the “rate this game” page. Here, it says that the people know they’re risking releasing the Lich. In the game, Nodrog doesn’t mention that, just asking the Paladin to go fight the Lich.

It’s only at the final fight that it’s implied (even then I don’t think it’s said outright!) that the Lich is going to be freed if you don’t defeat him. I did wonder whether it might have been intentional, and Nodrog was being an unreliable narrator in leaving that out.

Ahhh, I see what you mean. Yeah, I updated the text a little after to try to make the theme adherence more obvious. It was too late to update the game sadly.

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Oh, and lest you think I’m just here to complain, here’s how much I like the game: I mapped out the maze in the Graveyard. (I thought of mapping the whole game, but this was the bit where I really needed it!) Here’s the map.

Holy geez this is awesome! Did you notice that the bricks show you the right path? Maze would have been a lot easier if it didn't loop I think. 

I didn’t notice it while playing, but I started wondering if that was meant to be the case while I drew it up!

Also, I didn’t actually get lost (much) in the maze, but I’m a bit of a completionist (…just a little bit…), and it was bugging me thinking that I might not have explored the whole thing.

If there had been more time it would have been fun to add some secrets to the maze. A programmer room or something.