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HDog Ace Access Build 0.7320 (Ultraviolet)

- Cut feature: Hidden enemy randomization, enemies now behave consistent across all playthroughs
- Gunship jump time decreased
- Fixed some enemies and bosses not being affected by Orbital Support: Nanophage
- Fixed some enemies and bosses not being affected by collision damage reducing items
- Targeting markers now now point out from which direction enemies are firing at you
- N-Mines spawned as nuclear retaliation now spawn targeting markers
- Improved leveling on glitch sounds
- Some frequent sounds slightly randomize their pitch each time they are played
- Screen glitches now sometimes effect ui boxes
- Screen glitching now generally spawns less individual distortions, but makes them overall larger
- Screen glitch distortions animate slower
- Added limiters for the amount of individual enemy types that can be spawned simultaneously
- Added limiter for the amount of homing missiles that can be in the air simultaneously
- Enemy heavy kinetic shots now deal 5 damage
- Enemy chaingun shots now deal 4 damage
- Fixed a bug preventing player from picking up Hyper Conductor
- G-Link Ammo and Shot Displacer no longer impact mouse cursor speed  
- Fixed a bug where max boost force threshhold would not take effect on Anti-Grav Engine  
- Removed a stray message mentioning shoot key to open chests
- Fixed a bug where X-Ray Laser would not show up correctly in pause menu
- Fixed effect volume options not affecting tier 1 fighter firing sound in some cases
- Attempted to make shot homing calculations more economic
- Removed a stray passive item from the active loot pool (probably fixes negative cost starting chest)
- Potentially fixed a problem where overkilling the nuke silo would break boss 3
- Fixed a bug where some fighters would spawn too much debris on death